Aviron
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Post by Aviron on Nov 28, 2014 22:09:36 GMT -6
Um, so, we've actually grown to a nice and decent size. Definitely enough to play a Townies versus Mafia game. Anyway, this setup consists of 5 players-- 4 cops(different sanities;referred to as the townies of this game) and 1 mafia. I shall not give the name of this setup since it contains an inappropriate term, however, you are free to search it up for tips and strategies. PM me if you need a guide to TvM/have any questions. RulesBreaking any of the following rules will result in a modkill. No communicating outside of this thread or PMs. No "trolling". No asking anyone for their role. They will role claim if they wish. PM me who you use your role on if you have one. Lynch like this: I, Player1 VTL Player2. Or, vote not to lynch like this: I, Player1 VTNL. [LYNCHES MUST BE BOLDED OR THEY WILL NOT COUNT] The Setup TowniesNote: Cops will not be given their sanity when I PM roles, nor will their sanities be revealed upon death. - Sane Cop- Can investigate 1 person a night; results will come back as the ACTUAL alliance of the player.
- Insane Cop- Ditto; results will come back as the opposite of what they should be.
- Paranoid Cop- Ditto; results will ALWAYS be non-town aligned(mafia, guilty, etc).
- Naive Cop- Ditto; results will ALWAYS be town aligned(innocent, town, etc).
Mafia- Mafia Goon- Night kill, can kill one person per night except on the first night.
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Post by ZeroCrystals | Silversoul X on Nov 28, 2014 22:12:11 GMT -6
Can I play mafia??
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Aviron
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Post by Aviron on Nov 28, 2014 22:14:34 GMT -6
Yes, you can sign up by saying "sign me up" or something like that. I've listed you down as player 1. You will receive your role PM once the game has started.
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Flarius
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Post by Flarius on Nov 29, 2014 0:21:50 GMT -6
Sign me in!
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Post by lennart on Nov 29, 2014 9:51:52 GMT -6
sign me down
jk jk
add me pl0x
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Aviron
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Post by Aviron on Nov 29, 2014 10:29:01 GMT -6
Both added... Assume all of you understand day/night actions, lynching and night roles?? Do tell me if you don't.
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Aviron
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Post by Aviron on Nov 30, 2014 10:37:48 GMT -6
Bamp.
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Flarius
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Post by Flarius on Nov 30, 2014 20:27:49 GMT -6
Maybe we can do a round of trial /practice so we know how it works
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Flarius
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Post by Flarius on Nov 30, 2014 20:28:08 GMT -6
Cause I don understand how to play, lel
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Aviron
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Post by Aviron on Nov 30, 2014 23:04:38 GMT -6
Maybe we can do a round of trial /practice so we know how it works There is a game of ***** being played with 5 people, John, Dave, Mike, Nick, and Tony. The game uses Cop Head Start, as is the norm. All players inspect someone other than themselves. On Day 1, all players should reveal the results of their investigations. For the purpose of example, let's say it goes like this: John: Mike = Guilty Dave: Mike = Guilty Mike: Tony = Innocent Nick: John = Guilty Tony: Nick = Innocent By assuming one person is Scum and analyzing each player's inspection, you can clear that person if three people would have to assume only two roles. Assume John is scum. Therefore: Dave = Insane/Paranoid Mike = Sane/Naive Nick = Sane/Paranoid Tony = Sane/Naive While at first glance you would see this as possibly clearing John, it is still workable. Dave = Insane Mike = Sane/Naive Nick = Paranoid Tony = Sane/Naive Therefore, John is not clear. Assume Dave is scum. Therefore: John = Insane/Paranoid Mike = Sane/Naive Nick = Insane/Paranoid Tony = Sane/Naive Dave, at this point, cannot be cleared. The above is what usually happens using this method. Assume Mike is Scum. Therefore: John = Sane/Paranoid Dave = Sane/Paranoid Nick = Insane/Paranoid Tony = Sane/Naive It's still workable. John = Sane/Paranoid Dave = Sane/Paranoid Nick = Insane Tony = Naive Therefore, Mike is not cleared. Assume Nick is Scum. Therefore: John = Insane/Paranoid Dave = Insane/Paranoid Mike = Sane/Naive Tony = Sane/Naive Your typical analysis. Nick is not cleared. You may be wondering how this works, so let's assume Tony is scum: John = Insane/Paranoid Dave = Insane/Paranoid Mike = Sane/Naive Nick = Insane/Paranoid Since John, Dave, and Nick would all have to be either Insane or Paranoid for Tony to be Mafia, and there is only one of each role in the game, Tony is cleared as Town and can be trusted for the remainder of the game. Now the town has a decision to make, whether or not to try a lynch. There are two schools of thought on this. However, statistically, once one person is cleared as town, the town has an equally good chance of winning Day 2 with a Day 1 lynch than without it, and if you can happen to lynch the Mafia on Day 1, so much the better. Assume the town decides to lynch. The higher percentage play is lynching the person with the lone Innocent or Guilty result, aside from those cleared. In this case that would be Mike, who is strung up and revealed as town. The next day, John also turns up dead. The players reveal as follows: Dave: Nick = Innocent Nick: Dave = Guilty Tony: Dave = Innocent Dave's result flipped; it got one result one day and another result the next. Therefore Dave is either Sane, Insane, or Scum. Since his first investigation (Guilty) turned up town, Dave is either Insane or Scum. Nick's result did not flip. Since there is only one mafia in the game Nick is either Paranoid or Scum. Tony's result also stayed the same. Since he investigated both players still alive, and he's confirmed town, Tony is Naive. From this, we can also infer that Mike, the lynch, was Sane since he found Tony Innocent. John, who died in the night, was therefore either Paranoid or Insane. At this point, Nick votes Dave, Dave votes Nick, and Tony, believing the Insane over the Paranoid, votes Nick, who was the mafioso. Source from wiki.mafiascum.net. Tell me if you have any further questions.
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